Show HN: I taught LLMs to play Magic: The Gathering against each other
\u003ch2\u003eShow HN: I taught LLMs to play Magic: The Gathering against each other\u003c/h2\u003e \u003cp\u003eThis Hacker News "Show HN" post presents an innovative project or tool created by developers for the community. The submission represents technical innovation and problem-solving in acti...
Mewayz Team
Editorial Team
Frequently Asked Questions
How do LLMs understand the complex rules of Magic: The Gathering?
LLMs are prompted with structured representations of the game state, including cards in hand, battlefield, graveyard, and available mana. The model reasons through legal actions using its natural language understanding of card text. While LLMs don't inherently "know" MTG rules, carefully engineered prompts and rule summaries guide their decision-making. The result is agents that can navigate card interactions, combat math, and priority windows — though consistency varies significantly between models and deck archetypes.
Which LLM performed best at playing Magic: The Gathering?
Results vary by game phase and deck complexity, but larger reasoning-focused models generally outperform smaller ones in multi-step decision trees like combat. Models with stronger instruction-following tend to make fewer illegal moves. This mirrors findings across complex game AI research — raw capability matters less than structured reasoning. If you're building AI-powered tools like this for your own platform, solutions like Mewayz (207 modules, $19/mo) can accelerate development without starting from scratch.
Can this project be extended to other trading card games like Pokémon or Yu-Gi-Oh?
Yes — the core architecture of encoding game state as structured text and querying an LLM for action selection is game-agnostic. Adapting it requires rewriting the rules layer, card database parsing, and prompt templates for the target game. The open-source nature of this project makes forking and extending it straightforward. Developers looking to build and launch such tools quickly might explore platforms like Mewayz, which offers 207 ready-to-use modules for $19/month to support rapid prototyping and deployment.
What are the main limitations of using LLMs as game-playing agents?
The biggest limitations are latency, cost per inference, and inconsistency — LLMs can make illegal moves or strategically poor choices, especially in long games with large hand sizes. They also lack persistent memory across turns unless the full game log is re-fed each prompt, which increases token usage substantially. These challenges make LLM game agents better suited for research and demos than production competitive play, at least until inference costs and reliability improve significantly.
Ready to Simplify Your Operations?
Whether you need CRM, invoicing, HR, or all 207 modules — Mewayz has you covered. 138K+ businesses already made the switch.
Get Started Free →Try Mewayz Free
All-in-one platform for CRM, invoicing, projects, HR & more. No credit card required.
Get more articles like this
Weekly business tips and product updates. Free forever.
You're subscribed!
Start managing your business smarter today
Join 30,000+ businesses. Free forever plan · No credit card required.
Ready to put this into practice?
Join 30,000+ businesses using Mewayz. Free forever plan — no credit card required.
Start Free Trial →Related articles
Hacker News
War Prediction Markets Are a National-Security Threat
Mar 7, 2026
Hacker News
We're Training Students to Write Worse to Prove They're Not Robots
Mar 7, 2026
Hacker News
Addicted to Claude Code–Help
Mar 7, 2026
Hacker News
Verification debt: the hidden cost of AI-generated code
Mar 7, 2026
Hacker News
SigNoz (YC W21, open source Datadog) Is Hiring across roles
Mar 7, 2026
Hacker News
The Banality of Surveillance
Mar 7, 2026
Ready to take action?
Start your free Mewayz trial today
All-in-one business platform. No credit card required.
Start Free →14-day free trial · No credit card · Cancel anytime